AI Insights · Timothy · January 2024
Top 5 Ultracasual Games in Turkey: Q4 2023 Performance
Discover the performance of the top 5 ultracasual games in Turkey during Q4 2023, based on Sensor Tower data, covering downloads, revenue, and weekly active users.
In the fourth quarter of 2023, the top 5 ultracasual games in Turkey showcased diverse performance trends in downloads, revenue, and weekly active users. Here’s a detailed look at how these games fared on the unified platform, combining both iOS and Android data.
Antistress - relaxation toys saw a consistent increase in revenue, starting from around $50 in late September and peaking at $132 in the week of December 18. Downloads fluctuated but generally trended upward, with a notable spike to 56.2K in mid-November. Weekly active users also showed a steady rise, reaching approximately 119.6K by the end of December.
Project Match: ASMR Salon demonstrated a rapid growth in downloads, starting with 731 in late November and surging to 16.3K by the end of December. Revenue followed a similar upward trajectory, peaking at $308 in the week of December 11. Weekly active users increased significantly, reaching 19.2K in the last week of December.
Slice Masters: ASMR Game experienced fluctuating but generally declining downloads, from 13.7K in late September to 3.5K by the end of December. Revenue peaked at $173 in mid-November but saw a decline towards the end of the quarter. Weekly active users remained relatively stable, hovering around 100K throughout the period.
World of Slime Simulator Games had a modest performance in both downloads and revenue. Downloads were minimal, with a notable peak of 1.6K in mid-November. Revenue remained fairly consistent, around $50-$70 per week. Weekly active users showed a slight decline, ending the quarter at approximately 1.2K.
Fill The Fridge maintained a strong presence, with downloads fluctuating but generally stable, peaking at around 47K in mid-November. Revenue also saw a peak of $98 in the same period. Weekly active users showed a slight decline towards the end of the quarter, ending at approximately 37.8K.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the ultracasual gaming market in Turkey. For more detailed insights and analytics, visit Sensor Tower.